14 years ago
Highlights
Generally, you need some 'a-team' style clock synchronisation. Can be as simple as using timestamps to measure roundtrip latency (and half it) and convert local time to…
14 years ago
14 years ago
14 years ago
Hey guys, I am currently working on my online mode for my Bomberman Clone. I´ve implemented a UDP Layer so far that has some reliability functionality, such as package acknowled…
14 years ago
Hey guys, I programmed a Bomberman Clone that is playable over a network. This currently works well enough in a LAN, but not online. I have read a lot of topics about networking…
14 years, 1 month ago
Latest Activity
See all in DiscussionsGenerally, you need some 'a-team' style clock synchronisation. Can be as simple as using timestamps to measure roundtrip latency (and …
14 years ago
I didn't speak clearly. (sleep deprivation, lol) Yeah, I didn't mean screen updates. I meant updates of client positions, etc. …
14 years ago
In general, the client will attempt to estimate the clock of the server by using time stamps in packets. There …
14 years ago