13 years, 8 months ago
Highlights
Create your device with the D3D11_CREATE_DEVICE_DEBUG flag and it will tell you why it's failing. If i recall correctly you can't use a structured buffer as an indirect args buf…
13 years, 8 months ago
Hi, here is what I am trying to do, which is just to create a structured buffer. D3D11_BUFFER_DESC sb_desc; sb_desc.ByteWidth = stride * numElements; sb_desc.Usage = D3D1…
13 years, 8 months ago
14 years, 3 months ago
Hello all, I have a scene with nothing but 4 instances of a 26K vertices model. and there are two post passes. with one deferred shader and an anti-aliasing pass. the resolution…
14 years, 3 months ago
I did some research on downsampling recently but couldn't find a clear answer, it almost feels like everybody thinks it's too simple to mention.. Currently my way of doi…
14 years, 6 months ago
Latest Activity
See all in DiscussionsCreate your device with the D3D11_CREATE_DEVICE_DEBUG flag and it will tell you why it's failing. If i recall correctly you …
13 years, 8 months ago
Hi, here is what I am trying to do, which is just to create a structured buffer. D3D11_BUFFER_DESC sb_desc; …
13 years, 8 months ago
no I cannot feel the stutter when dragging the camera around. I am calling timeGetTime() to get the value. and …
14 years, 3 months ago