Original Post
Hello all,
I have a scene with nothing but 4 instances of a 26K vertices model. and there are two post passes. with one deferred shader and an anti-aliasing pass. the resolution is 1280x720. and my frame time follows this pattern:
0.006
0.005
0.005
0.006
0.005
0.012
0.001
0.005
...
This has been bothering me for a long time. Does anyone know why this happens?
I have a scene with nothing but 4 instances of a 26K vertices model. and there are two post passes. with one deferred shader and an anti-aliasing pass. the resolution is 1280x720. and my frame time follows this pattern:
0.006
0.005
0.005
0.006
0.005
0.012
0.001
0.005
...
This has been bothering me for a long time. Does anyone know why this happens?