10 years, 9 months ago
Highlights
Community contributions featuredSimple. Make one pass to mark objects that want to move as no longer being on the space where they are (calling them “hovering”). This leaves the space open and others can move…
10 years, 9 months ago
10 years, 9 months ago
Hi. I am wondering about this. I was not satisfied with my previous system for doing this, which seemed kind of ugly or limited, and I was wondering what would be the mos…
10 years, 9 months ago
Hi. I am wondering about this. I am curious as to how you efficiently program a "widget" GUI system, that is, a part of a program that draws interface windows with button…
10 years, 9 months ago
Hi. I am wondering about this. Is there a good way to do event messages between two large-scale loose-coupled parts of a game program without having to dynamically allocate and…
10 years, 9 months ago
Latest Activity
See all in DiscussionsSimple. Make one pass to mark objects that want to move as no longer being on the space where they …
10 years, 9 months ago
Hi. I am wondering about this. I was not satisfied with my previous system for doing this, which seemed …
10 years, 9 months ago
I don't understand what you're talking about with the overlap. Do you mean draggable windows that float over other …
10 years, 9 months ago