14 years, 3 months ago
Highlights
14 years, 3 months ago
Ok, So I think I have fixed every issue under the sun relating to all my previous issues. One issue remains however, there is a very stark contrast between a lit area and the fa…
14 years, 3 months ago
Another day, another issue. Currently I am rendering a red point light in the world, but seemingly one point light is being applied independently for each object. Obviously I wa…
14 years, 3 months ago
Experimenting with learning x64 asm and how code operates on a low level, and trying to work out where speed is increased in projects when ASM is appropriately used. My project…
14 years, 4 months ago
I can't quite figure out current how to Transform the lookAt and up vector by the rotation matrix so the view is rotated about the player origin. Cheers up.x = 0.0f; up.y =…
14 years, 4 months ago
Latest Activity
See all in DiscussionsOk, So I think I have fixed every issue under the sun relating to all my previous issues. One issue …
14 years, 3 months ago
Progress, but now the world is black, I was setting m_LightVec[lightNum]->pLightVar = pBasicEffect->GetVariableByName( "pLight" ); m_LightVec[lightNum]->pLightVar->SetRawValue(&a
14 years, 3 months ago
Another day, another issue. Currently I am rendering a red point light in the world, but seemingly one point light …
14 years, 3 months ago