I've seen tons of examples on the net about how to get a DebugDevice in SharpDX, and then how at the end, to call ReportLiveDeviceObjects( ). Yet every single example shows a st…
12 years, 2 months ago
I've seen tons of examples on the net about how to get a DebugDevice in SharpDX, and then how at the end, to call ReportLiveDeviceObjects( ). Yet every single example shows a st…
12 years, 2 months ago
I'd like to have a master HLSL file, with some functions in it, but these functions require a lot of variables to be passed in. It'd be *nice*, but not absolutely necessary, if…
12 years, 3 months ago
14 years, 6 months ago
To the first guy who asked the question, I figured it out. For a point-light, you simply duplicate the exact same projection matrix as you use for the camera. In other words, mo…
14 years, 6 months ago
14 years, 6 months ago
I want to animate some synthetic video bits to fullscreen w/o tearing at a precise vertical HZ frequency. Can I set up D3D 9/10/11 in exclusive mode, and have it present a serie…
14 years, 4 months ago
I've seen tons of examples on the net about how to get a DebugDevice in SharpDX, and then how at …
12 years, 2 months ago
I'd like to have a master HLSL file, with some functions in it, but these functions require a lot of …
12 years, 3 months ago
I want to animate some synthetic video bits to fullscreen w/o tearing at a precise vertical HZ frequency. Can I …
14 years, 4 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more