11 years, 8 months ago
Highlights
Community contributions featuredOne other question, MJP. If you have a buffer bound as an AppendStructureBuffer in one shader, can it be just a simple "read only" StructureBuffer in another shader, or do you h…
11 years, 8 months ago
11 years, 8 months ago
Hi all, I have a compute shader that generates a number of points which I then want to render via DrawIndirect. I understand how to generate and copy over the number of p…
11 years, 8 months ago
I've been trying to debug an issue where SV_IsFrontFace doesn't seem to be returning anything but "true" for some geometry I create from points. The MSDN points out that SV_IsFr…
11 years, 11 months ago
Hey all, I've been working on grass rendering trying to achieve an effect much like Flower achieved. I've got a basic setup working using points in the cells of a…
12 years, 2 months ago
Latest Activity
See all in DiscussionsOne other question, MJP. If you have a buffer bound as an AppendStructureBuffer in one shader, can it be just …
11 years, 8 months ago
Ah, I see. So you use the SV_VertexID (which I assume comes from the draw indirect params) as an index …
11 years, 8 months ago
Hi all, I have a compute shader that generates a number of points which I then want to render …
11 years, 8 months ago