13 years, 1 month ago
Highlights
For example, I might need to have something happen when the player equips an item. i find that event processing is usually easiest handled at the time it occurs, w…
13 years, 1 month ago
13 years, 1 month ago
So a major part of what I'm going to be coming up on is making things happen at certain times based on what's going on, but I haven't the slightest idea about how to catch stuff…
13 years, 1 month ago
So I've got an idea of how I want to handle stats in my RPG, but I'm not sure if I can implement it this way. I'm using C# in Unity. All entities in my game have so…
13 years, 1 month ago
So I've made a ton of attempts at creating my ideal character controller, and I've got something at least functional. But it's messy and feels rather heavy-handed in…
13 years, 10 months ago
Latest Activity
See all in Discussions For example, I might need to have something happen when the player equips an item. i find that …
13 years, 1 month ago
Thanks for the posts! I'm sure this will be super helpful!
13 years, 1 month ago
So a major part of what I'm going to be coming up on is making things happen at certain times …
13 years, 1 month ago