14 years, 4 months ago
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14 years, 4 months ago
Ah, thanks, that's how I thought I'd have to access the object.
14 years, 4 months ago
Hello all, I'm getting this error from dx: "ID3D11DeviceContext::DrawIndexed: The Shader Resource View in slot 0 of the Vertex Shader unit has structure stride 128 whil…
14 years, 4 months ago
Hey all, Profiling has shown that there's a massive slow down at a point in my game app. In each frame, I use the compute shader to create vertices which are written to a de…
14 years, 4 months ago
Meaning that then the vertex shader will still report to dx a 32 byte stride? I assumed that the hlsl compiler looked at which struct was used with the StructuredBuffer. Oh well…
14 years, 4 months ago
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See all in DiscussionsAh, thanks, that's how I thought I'd have to access the object.
14 years, 4 months ago
Meaning that then the vertex shader will still report to dx a 32 byte stride? I assumed that the hlsl …
14 years, 4 months ago
Hi MJP, thanks for your reply. Dash it! I was hoping that there was some way around. I tried copying …
14 years, 4 months ago