13 years, 7 months ago
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13 years, 9 months ago
I've been working on a 3d engine from scratch for a while now. I've got my own model format with an export plugin for blender, and models are importing just fine in game. I'm wo…
13 years, 7 months ago
glEnableVertexAttribArray takes am attribute location value which you get with glGetAttribLocation. however, glGetAttribLocation returns a SIGNED integer, and glEnableVertexAttr…
13 years, 9 months ago
I've found countless threads, articles, etc about this topic, but I'm not doing something right. I can create a view frustum but it isn't on the shape of the 'vi…
13 years, 9 months ago
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13 years, 7 months ago
I've been working on a 3d engine from scratch for a while now. I've got my own model format with …
13 years, 7 months ago
glEnableVertexAttribArray takes am attribute location value which you get with glGetAttribLocation. however, glGetAttribLocation returns a SIGNED integer, and glEnableVertexAttribArray takes …
13 years, 9 months ago