13 years, 11 months ago
Highlights
Ah, I understand! Thanks haegarr (and SiCrane). I changed the code so I apply the newest rotation first then reapply the older rotations and it works beautifully! Thanks…
13 years, 11 months ago
13 years, 11 months ago
Hi, I'm working on a 3D space game built with C++ and DirectX. I've got a question about using quaternions for object rotation and I'm hoping someone might have an i…
13 years, 11 months ago
Hi. I'm currently working on a small 3D space game built using C++ and DirectX 11. I've added in a skybox that has a nice mixture of stars for my background. Howevever,…
14 years, 2 months ago
Hi everyone, I'm building a game engine from the ground up using C++ and DirectX. In my main game loop I am calling the function Sleep() each frame, but it doesn't consi…
14 years, 4 months ago
Latest Activity
See all in DiscussionsAh, I understand! Thanks haegarr (and SiCrane). I changed the code so I apply the newest rotation first then reapply …
13 years, 11 months ago
Ah, the catch is I want the rotations to be independent. For example, the ship first rotates 90 degrees around …
13 years, 11 months ago
Hi, I'm working on a 3D space game built with C++ and DirectX. I've got a question about using quaternions …
13 years, 11 months ago