14 years, 3 months ago
Highlights
This line [source lang="java"] D3DXPlaneFromPointNormal(&plane, &lightPos, &vPyramidLightNormals);[/source] Here you should use one of the points in the py…
14 years, 3 months ago
14 years, 3 months ago
Curiosity is landing in a month. Maybe we will find out. Anyway, here is an opportunity to come with your best guess. Myself: Yes Why? Two reasons. 1) There are microorganisms o…
14 years, 4 months ago
14 years, 3 months ago
Using a force to simulate impacts between two hard objects is not numerically stable. You'd have to use an extremely small timestep so that the 'hard' collision beco…
14 years, 3 months ago
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See all in DiscussionsThis line [source lang="java"] D3DXPlaneFromPointNormal(&plane, &lightPos, &vPyramidLightNormals);[/source] Here you should use one of the points in the pyramid corresponding to
14 years, 3 months ago
Using a force to simulate impacts between two hard objects is not numerically stable. You'd have to use an extremely …
14 years, 3 months ago
This looks wrong: [source lang="c"]lightDistanceOut.w = ZERO_VECTOR;[/source] Assuming w is a scalar component should not this be [source lang="c"]lightDistanceOut.w = …
14 years, 3 months ago