9 years, 6 months ago
Highlights
Community contributions featuredI call myself a graphics programmer on LinkedIn and get messaged quite a few times a year for graphics programmer roles in the EU and US, usually on a pretty decent pay (~$150k…
9 years, 6 months ago
9 years, 10 months ago
I'm trying to implement normal mapping in deferred rendering. The tangents are generated with Assimp. It returns HasTangentsAndBitangents to true. In this specific scene I…
9 years, 10 months ago
I am using D3D11 and I have just implemented HDR Bloom and realized I had a problem with 1 pixel leaking on the otherside of the screen. It seems like I had it before implementi…
9 years, 10 months ago
This can be a really dumb question but I can't find the correct way to do it. I have deferred rendering working but with a single light of each(directional, point, spot). Which…
9 years, 11 months ago
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See all in DiscussionsI call myself a graphics programmer on LinkedIn and get messaged quite a few times a year for graphics programmer …
9 years, 6 months ago
I'm trying to implement normal mapping in deferred rendering. The tangents are generated with Assimp. It returns HasTangentsAndBitangents to true. In …
9 years, 10 months ago
Have you checked that wrap is disabled in your sampler state? Thank you so much. That solved the problem.
9 years, 10 months ago