12 years, 5 months ago
Highlights
12 years, 5 months ago
int currSize = m_vbo->vData->vertices.size() * sizeof(Vertex); int amountToOverwrite = sizeof(Vertex) * 6; glBufferSubData(GL_ARRAY_BUFFER, currSize, amountToOverwr…
12 years, 5 months ago
Hey guys, I'm currently working on making a text drawing module in my project. It's working for the most part but i'm having some trouble when trying to 'backspace' characters (…
12 years, 5 months ago
Hey, The past couple of days I've been running into some troubles attempting to update my VBO. I've taken the approach of allocating extra size at the start, so that when…
13 years, 7 months ago
Hey guys, I'm attempting to roll my own matrix and vector mathematics to do my transformations and creating MV and MVP matrices to send to my shaders. I've managed to get perspe…
13 years, 8 months ago
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See all in Discussions int currSize = m_vbo->vData->vertices.size() * sizeof(Vertex); int amountToOverwrite = sizeof(Vertex) * 6; glBufferSubData(GL_ARRAY_BUFFER, currSize, amountToOverwrite, nullptr); N
12 years, 5 months ago
Hmmm well I'm an idiot. I fixed it. I was not updating the size in the call to glDrawArrays(...), …
12 years, 5 months ago
Hey guys, I'm currently working on making a text drawing module in my project. It's working for the most part …
12 years, 5 months ago