Hi all, what are the best practices to keep data synchronized in a multiplayer game? Is usually the server responsible to send up to date data based on the order at which it rec…
12 years, 2 months ago
Hi all, what are the best practices to keep data synchronized in a multiplayer game? Is usually the server responsible to send up to date data based on the order at which it rec…
12 years, 2 months ago
14 years, 2 months ago
I guess you will need to. Actually I think ( I am not 100% sure ) you should cast a circle (or a box) which is slightly more complicated. What you do in this case however, is en…
14 years, 2 months ago
14 years, 2 months ago
I have a mesh representing the roads of a town and its texture is a png where the non road points have alpha = 0 and the road points have alpha = 1. I have implemented PD contro…
14 years, 2 months ago
14 years, 2 months ago
Hi all, what are the best practices to keep data synchronized in a multiplayer game? Is usually the server responsible …
12 years, 2 months ago
I guess you will need to. Actually I think ( I am not 100% sure ) you should cast a …
14 years, 2 months ago
Are these walls defined when an agent computes the path? Are they defining the maximum distance from the path that …
14 years, 2 months ago
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