But, It should be the opposite. If damperForce is >0 then the vehicle is more stable... The code: // UNITY 5.4.0 //Constant values float suspensionLength = 1.0f; float…
9 years, 11 months ago
But, It should be the opposite. If damperForce is >0 then the vehicle is more stable... The code: // UNITY 5.4.0 //Constant values float suspensionLength = 1.0f; float…
9 years, 11 months ago
13 years, 6 months ago
13 years, 6 months ago
Hi! I render the depth texture to generate the shadow mapping. I am following this tutorial: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mappi…
13 years, 6 months ago
Hi!I try to render a mesh with GL_LINE_LOOP, but the result is deform: This image show the vertex of the mesh and the indices: The code to load and render:…
13 years, 6 months ago
But, It should be the opposite. If damperForce is >0 then the vehicle is more stable... The code: // …
9 years, 11 months ago
Hi! I render the depth texture to generate the shadow mapping. I am following this tutorial: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ In this tutorial, …
13 years, 6 months ago
Hi!I try to render a mesh with GL_LINE_LOOP, but the result is deform: This image show the vertex of …
13 years, 6 months ago
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