14 years, 2 months ago
Highlights
14 years, 2 months ago
Thanks very much. I think I get the idea.
14 years, 2 months ago
I am in the process of implementing early ray termination using multipple interation. My colde is like this: glClearDepth(1.0); //Set all the depth to the maximum glBindFramebuf…
14 years ago
I am in the process of implementing early ray termination using multipple interation. My colde is like this: glClearDepth(1.0); //Set all the depth to the maximum glBindFramebuf…
14 years ago
I have a question about the "type" parameters in function glTexImage2D. Since my original texture data is "short" and has negative value, I use Gl_SHORT firs…
14 years, 2 months ago
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See all in DiscussionsI am in the process of implementing early ray termination using multipple interation. My colde is like this: glClearDepth(1.0); //Set …
14 years ago
I am in the process of implementing early ray termination using multipple interation. My colde is like this: glClearDepth(1.0); //Set …
14 years ago
Thanks very much. I think I get the idea.
14 years, 2 months ago