13 years, 11 months ago
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13 years, 11 months ago
Try updating your logic less frequent, let's say 30fps: TimeSpan.FromMilliseconds(1000.0d / 30.0d); Thanks for a reply, but this did not work for me and the problem is still…
13 years, 11 months ago
Hi, everyone! I am making a game for wp7 using silverlight/xna. In the pre made code the game loop is setup like this: [source lang="csharp"]GameTimer timer; publi…
13 years, 11 months ago
Hi everyone. I am working on a game that uses Verlet integrated physics, and it works pretty well. I got 2 types of objects vertices and edges. The problem is when 2 horizontal…
14 years ago
Does anyone know how to make a incremental freedrag from only using gesture samples in xna? What I mean is if the user makes a drag gesture that is 40px long, the object will mo…
14 years ago
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See all in DiscussionsTry updating your logic less frequent, let's say 30fps: TimeSpan.FromMilliseconds(1000.0d / 30.0d); Thanks for a reply, but this did not …
13 years, 11 months ago
The code is not displayed the proper way. Does anyone know how to fix it?
13 years, 11 months ago
Hi, everyone! I am making a game for wp7 using silverlight/xna. In the pre made code the game loop is …
13 years, 11 months ago