11 years, 1 month ago
Highlights
Community contributions featuredGonna try "Fast Summed-Area Table Generation and its Applications" (http://developer.amd.com/wordpress/media/2012/10/Hensley-SAT(EG05).pdf). I hope the cost for swapping render…
11 years, 1 month ago
11 years, 1 month ago
Hey, in order to compute light intensity for a pixel, I need to sum per-pixel attenuation along a ray to a buffer. The ray is parallel to the x-axis, so I have to sum values alo…
11 years, 1 month ago
Hey, I hope this is the right board to post this! When I saw this prototype for a game idea (great site, btw.), I immediately thought of the usage as a CAPTCHA. It i…
11 years, 8 months ago
Hello, I've been struggling for a while now getting a motion blur shader to work. I want to give the player a better feeling for velocity. My current approach is to draw a textu…
11 years, 10 months ago
Latest Activity
See all in DiscussionsGonna try "Fast Summed-Area Table Generation and its Applications" (http://developer.amd.com/wordpress/media/2012/10/Hensley-SAT(EG05).pdf). I hope the cost for swapping render targets is no …
11 years, 1 month ago
Thanks for your reply! I saw a similar approach utilizing bi-lerps for performant gaussian blur. Regarding mipmaps: is there a …
11 years, 1 month ago
Hey, in order to compute light intensity for a pixel, I need to sum per-pixel attenuation along a ray to …
11 years, 1 month ago