14 years ago
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14 years ago
The slope is the difference between two adjacent vertices. You probably want the point normal though, or the weighted, normalized average of all adjacent edges at a given vertex.
14 years ago
In 1987 a FORTRAN subroutine package was created that fits points to surfaces using cubic splines (though more of a subdivision scheme it appears than a parametric surface). The…
14 years ago
I noticed that when I render without calling glClear on each frame I get a flickering strobe-like effect in Windows 7. I took a snapshot which seems to show what is happening -…
14 years, 1 month ago
While many have discussed the cost of licensing a game engine or technology as a customer, it's more difficult to find information about how developers should go about deter…
14 years, 1 month ago
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See all in DiscussionsThe slope is the difference between two adjacent vertices. You probably want the point normal though, or the weighted, normalized …
14 years ago
Ideally you will draw the control points and let the user drag them independently. To move the whole curve the …
14 years ago
Here is a good explanation of the 3D point to line problem. The line connecting the point to the closest …
14 years ago