13 years, 11 months ago
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13 years, 11 months ago
13 years, 11 months ago
Hi everyone. I'm working with physX 3.2 and going to write an OnCollisionEnter, OnCollisionStay and an OnCollisionExit for a physics engine. I have implemented a sample filt…
13 years, 9 months ago
Hi everyone. I'm facing some issues while implementing the steering behaviors such as wall or obstacle avoidance. I share these issues with you as some questions and hope yo…
13 years, 11 months ago
Hi everyone. I need to know if there is any way to smooth a path gained from the standard A*. I store the path as indces of each tile of the grid into a std::list<unsigned in…
13 years, 11 months ago
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See all in DiscussionsHi everyone. I'm working with physX 3.2 and going to write an OnCollisionEnter, OnCollisionStay and an OnCollisionExit for a physics …
13 years, 9 months ago
Shoot random rays in a cone ahead of you. 1 per frame. If it hits, immediately shoot another one straight …
13 years, 11 months ago
if you draw a straight line between the avoider's center, and the obstacle's centers, then take the line from the …
13 years, 11 months ago