12ย years ago
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Community contributions featuredI got it work, but it still have some artifacts which looks not realy good. Look at the picture: Now Iam using a 3x3 depth depth kernel but on some detailed geometrโฆ
12ย years ago
12ย years ago
Hey I have a problem implementing shadow mapping. For the shadow map I render a 512*512 pixel image from the view of the light. In the final shader I use the gbuffer and the shaโฆ
11ย years, 11ย months ago
Hey guys Iam trying to combine a lowres indirect illumination texture of 256x256 pixels with a 1024x1024 highres texture. I saw this article here : http://developer.downloaโฆ
12ย years ago
Hey guys I have a little blackout right now and I don't know why my code doesn't work. I try to optimize some GI stuff with Reflective Shadow Mapping with Computeshader and lowrโฆ
12ย years ago
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See all in DiscussionsHey I have a problem implementing shadow mapping. For the shadow map I render a 512*512 pixel image from the โฆ
11ย years, 11ย months ago
I got it work, but it still have some artifacts which looks not realy good. Look at the picture: โฆ
12ย years ago
Hey guys Iam trying to combine a lowres indirect illumination texture of 256x256 pixels with a 1024x1024 highres texture. I โฆ
12ย years ago