13 years, 3 months ago
Highlights
13 years, 3 months ago
13 years, 3 months ago
Over the course of time I've often had to deal with Keyboard input - be it using XNA's abstractions or by directly P/Invoking GetKeyState. But I've often found myself dealing wi…
13 years, 3 months ago
I'd like to hear some feedback on this, which I think is pretty cool, idea. The other day I was chatting with a friend, who like me likes to code. Until now we've worked…
14 years ago
Hello, new user here. I started to program in C# about a year ago, after having some random general knowledge. Well, things change over time and now I'm pretty confident abo…
14 years ago
Latest Activity
See all in DiscussionsXNA has message boxes http://msdn.microsoft.com/en-us/library/ff827868.aspx and "software input panels" http://msdn.microsoft.com/en-us/library/ff827869.aspx However, the first one binds me to show me
13 years, 3 months ago
I found an answer, after endlessly looking for it: http://www.gamedev.net/topic/543581-keyboard-input-in-xna/ There's apparently no managed way to do it, so I'll …
13 years, 3 months ago
I set up my own value system, and create an array that takes a virtual key code, or a keyboard …
13 years, 3 months ago