13 years, 3 months ago
Highlights
13 years, 3 months ago
13 years, 3 months ago
Over the course of time I've often had to deal with Keyboard input - be it using XNA's abstractions or by directly P/Invoking GetKeyState. But I've often found myself dealing wi…
13 years, 3 months ago
I'd like to hear some feedback on this, which I think is pretty cool, idea. The other day I was chatting with a friend, who like me likes to code. Until now we've worked…
14 years, 1 month ago
Hello, new user here. I started to program in C# about a year ago, after having some random general knowledge. Well, things change over time and now I'm pretty confident abo…
14 years, 1 month ago
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See all in DiscussionsXNA has message boxes http://msdn.microsoft.com/en-us/library/ff827868.aspx and "software input panels" http://msdn.microsoft.com/en-us/library/ff827869.aspx However, the first one binds me to show me
13 years, 3 months ago
I found an answer, after endlessly looking for it: http://www.gamedev.net/topic/543581-keyboard-input-in-xna/ There's apparently no managed way to do it, so I'll …
13 years, 3 months ago
I set up my own value system, and create an array that takes a virtual key code, or a keyboard …
13 years, 3 months ago