13 years, 11 months ago
Highlights
I found the solution, I look like an idi*t right now, it's really simple: static float width=1366.0, height=768.0; void Resize (int x, int y) { width=(float)x; height=(float…
13 years, 11 months ago
13 years, 11 months ago
Hi there, I read PhysX Guide for Vehicles, but there is only "theory + data" not "step by step tut" and with this I can't wrote simple car on plane in ph…
13 years, 11 months ago
Hi there, I'm new in OGL and especially in PhysX and I need to know, how I can apply PhysX on models. I'm using PhysX 3.1.2 and for PhysX 3 and above there aren't go…
14 years ago
Hi, I posted here my code for switching fullscreen/window, but main problem I have is Resize function, which I haven't, because I'm using 3D and 2D objects and I don'…
14 years ago
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See all in DiscussionsHi there, I read PhysX Guide for Vehicles, but there is only "theory + data" not "step by step tut" …
13 years, 11 months ago
I found the solution, I look like an idi*t right now, it's really simple: static float width=1366.0, height=768.0; void Resize …
13 years, 11 months ago
Ad 1) thanks, I'll google it Ad 2) I mean of coarse car with wheels (shape of the car could …
13 years, 11 months ago