12 years, 3 months ago
Highlights
Community contributions featuredThanks for the replies. Seeing as the performance loss is negligible I think I will stick with what I have.
12 years, 3 months ago
12 years, 4 months ago
Hi, I am creating an application with multiple viewports. I was researching methods as to how I could store multiple projection matrices and all I found was the glPushMat…
12 years, 3 months ago
Hi, I am working on creating a level editor that contains 4 unique views (3 plan views and 1 3D view). I was thinking that rather than lots of context switching to update…
12 years, 4 months ago
Hi, I had noticed a very large frame rate drop in my application recently so I downloaded the Microsoft GPU View tool and after close analysis it appears that t…
12 years, 6 months ago
Latest Activity
See all in DiscussionsThanks for the replies. Seeing as the performance loss is negligible I think I will stick with what I have.
12 years, 3 months ago
Hi, I am creating an application with multiple viewports. I was researching methods as to how I could store …
12 years, 3 months ago
The separate viewports option sounds like a much better idea. I'll go with that.
12 years, 4 months ago