11 years, 5 months ago
Highlights
Should I create a state for every level, or a single level state that reads from a level manager? There should be a single state for gameplay, another for overworld, etc.…
11 years, 5 months ago
11 years, 7 months ago
After a long time doing other things I decided to pick up and finish my first game. It's a 2D Platformer with tile-based levels. However, due to not having coded at all in a lon…
11 years, 5 months ago
I'm trying to understand how Component-Entity systems work, but the more I read, the more confused I get. Every article I read does things very differently, and, most of the tim…
11 years, 7 months ago
Sorry for the kind of useless topic, but I'd like someone more experienced to tell me if I go the right way about it. I'm trying to parse very simple commands from an ext…
11 years, 7 months ago
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See all in Discussions Should I create a state for every level, or a single level state that reads from a level manager? …
11 years, 5 months ago
After a long time doing other things I decided to pick up and finish my first game. It's a 2D …
11 years, 5 months ago
One more question, about your first example: struct Entity { int Id; std::vector<TComponent*> Components; }; Doesn't that vector cause problems …
11 years, 7 months ago