13 years, 9 months ago
Highlights
I asked around in tge Ogre 3D forum how it's done there. I seems that the quaternion multiplication order differs from ogre and sharp dx (atleast is seems that way), I have aske…
13 years, 9 months ago
13 years, 9 months ago
Hello. I have two game objects. The final world transform of each object is calculated by concatenating the objects local transform with that parents transform, like so:world =…
13 years, 9 months ago
13 years, 9 months ago
13 years, 9 months ago
Latest Activity
See all in DiscussionsI asked around in tge Ogre 3D forum how it's done there. I seems that the quaternion multiplication order differs …
13 years, 9 months ago
Well I made a mistake. Since the parent is rotated forward the inital rotation of the child will also …
13 years, 9 months ago
The code for making th rotations /* The rotation we wan't too add to this orientation*/ Quaternion q = …
13 years, 9 months ago