13 years, 6 months ago
Highlights
My guess is that you don't use floating-point textures to store the position in, so the value will be clamped to [0..1] for every component in the shader. Try to define the text…
13 years, 6 months ago
13 years, 7 months ago
Hey there, I'm trying to use positions in view space written to texture from a G-Buffer. Unfortunetly there are some heavy problems: Testing the view space positions by coloring…
13 years, 6 months ago
Hey there gamedev people, this is my firt post on the forums, even if I'm reading and searching here for some years now. I'm studying computer visualistics in Germany and…
13 years, 8 months ago
Sorry for the late response, but here your are. I split the algorithm into two functions and remove some debugging stuff, I had there (e.g. a counter in the raytracing while loo…
13 years, 7 months ago
Latest Activity
See all in DiscussionsMy guess is that you don't use floating-point textures to store the position in, so the value will be clamped …
13 years, 6 months ago
Hey there, I'm trying to use positions in view space written to texture from a G-Buffer. Unfortunetly there are some …
13 years, 6 months ago
Sorry for the late response, but here your are. I split the algorithm into two functions and remove some debugging …
13 years, 7 months ago