6 years, 7 months ago
Highlights
I found this documentation which showed it it a manner I could understand.https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#IAExample
6 years, 7 months ago
Hi, I use the following layout within my code and use DrawIndexedInstanced() to render multiple objects. Everything works fine !CONST D3D11_INPUT_ELEMENT_DESC vertex…
6 years, 7 months ago
9 years, 11 months ago
Hello, I am trying to speed up a D3D11 graphics engine I am working on by limiting the amount of DrawIndexedInstanced() calls. My newly modified code only does a DrawInde…
9 years, 11 months ago
Hi, I'm rendering to a Texture2D via a pixelshader and everything is working correctly. The input.depth value being returned from it is 0.045904520.Texture2D DepthMap : register…
12 years, 6 months ago
Latest Activity
See all in DiscussionsI found this documentation which showed it it a manner I could understand.https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#IAExample
6 years, 7 months ago
Hi, I use the following layout within my code and use DrawIndexedInstanced() to render multiple objects. Everything works fine !CONST …
6 years, 7 months ago
If anyone is interested the error appeared to arise from the order I was calling the different Map's. Previously it …
9 years, 11 months ago