13 years, 4 months ago
Highlights
On my GTX 460 it is just all black, or differently fucked up (looks like some z prepass messup?) if I disable directional lighting.
13 years, 4 months ago
13 years, 4 months ago
I want to do some basic view frustum culling, using bounding spheres for my objects. The spheres are positioned in world space and I am constructing planes for my frustum. I the…
13 years, 4 months ago
I am trying to realize tiled lighting (http://www.cse.chalmers.se/~olaolss/papers/tiled_shading_preprint.pdf), my problem is that my fragment shader is extremely slow due to dyn…
13 years, 7 months ago
Feel free to define those however you want or think of better ones allowing for a better structure, so the following is my interpretation I am using in my own OpenGL based engin…
13 years, 4 months ago
Latest Activity
See all in DiscussionsOn my GTX 460 it is just all black, or differently fucked up (looks like some z prepass messup?) if …
13 years, 4 months ago
Feel free to define those however you want or think of better ones allowing for a better structure, so the …
13 years, 4 months ago
For now it is just a list, later they will probably be sorted into an octree or something similar, which …
13 years, 4 months ago