13 years, 4 months ago
Highlights
Interesting. I put that sample through PIX and yes, the behind-the-camera triangles don't get rasterized, even with cullmode = none. I think the reason is the clipping rules: 0…
13 years, 4 months ago
13 years, 4 months ago
Suppose my skybox is a sphere. I have learned that when draw a skybox, we can make the sphere's z value equal to its w value in the vertex shader, like this: …
13 years, 4 months ago
Hey, I am studying the sample ParticlesGS in the DX SDK. I try to implement a simpler fireworks myself. But there's some thing wrong in my St…
13 years, 4 months ago
Hi! I am learning how the Geometry Shader works in D3D11. I am studying a sample which inputs one point into the Geometry Shader and outputs a quad each time. As sh…
13 years, 6 months ago
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See all in DiscussionsInteresting. I put that sample through PIX and yes, the behind-the-camera triangles don't get rasterized, even with cullmode = none. …
13 years, 4 months ago
Hey, culling will be performed based on the winding order of the vertices, so the back faces will still be …
13 years, 4 months ago
Suppose my skybox is a sphere. I have learned that when draw a skybox, we can make the sphere's …
13 years, 4 months ago