12 years, 9 months ago
Highlights
http://msdn.microsoft.com/en-us/library/windows/desktop/bb509647(v=vs.85).aspx#VS | Read this document carefully. Passing data between graphics pipeline stages is well defi…
12 years, 9 months ago
13 years, 5 months ago
// Initialize D3D bool D3DRenderer::Initialize() { HRESULT hr; D3D_DRIVER_TYPE m_pDriverType; D3D_FEATURE_LEVEL m_pFeatureLevel; D3D_DRIVER_TYPE driv…
13 years, 5 months ago
D3D10_TEXTURE2D_DESC desc; ZeroMemory( &desc, sizeof( desc ) ); desc.Width=width; desc.Height=height; desc.Format=DXGI_FORMAT_R8G8B8A8_UNORM; desc.Usage=D3D10_USAGE_DEFAULT;…
13 years, 6 months ago
Hi, I'm trying to use D3DXMATRIX and D3DVECTOR3 in dx10 application, my current sdk is upgraded to WINDOWS sdk 8. Can anyone tell me what can be the alternative of these two str…
13 years, 6 months ago
Latest Activity
See all in Discussionshttp://msdn.microsoft.com/en-us/library/windows/desktop/bb509647(v=vs.85).aspx#VS | Read this document carefully. Passing data between graphics pipeline stages is well defined.
12 years, 9 months ago
I tried rendering some geometry on to the back buffer, with enabling Z testing. but I found that "ClearRenderTargetView()" is …
13 years, 5 months ago
I tried rendering some geometry on to the back buffer, with enabling Z testing. but I found that "ClearRenderTargetView()" is …
13 years, 5 months ago