12 years, 1 month ago
Highlights
You are creating a pointer to an object of size float, but you are never creating memory to store the actual float. When you dereference the pointer you are accessing memory tha…
12 years, 1 month ago
12 years, 1 month ago
Hello rAm_y, It also depends on the accuracy of your simulation. If you just need a number to get an index into something, for example some bonus item, then speed is more import…
12 years, 1 month ago
12 years, 2 months ago
One of things that you have to remember is that your concept of "mouse" is really just an area in video memory being written to in a certain way which would produce a recognizab…
12 years, 2 months ago
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See all in DiscussionsYou are creating a pointer to an object of size float, but you are never creating memory to store the …
12 years, 1 month ago
Hello rAm_y, It also depends on the accuracy of your simulation. If you just need a number to get an …
12 years, 1 month ago
One of things that you have to remember is that your concept of "mouse" is really just an area in …
12 years, 2 months ago