13 years, 5 months ago
Highlights
TYPELESS format, no ? Yeah, PIX can't do that either, unfortunately. Although you will have to change your code too, you could try the following: Use ID3D11DeviceContext::CopyRe…
13 years, 5 months ago
13 years, 5 months ago
Hey guys, I'm writing a shadow mapping app and I'd like to see the shadow map that was generated on the first render pass before I sample it later. Is there a way I can see this…
13 years, 5 months ago
Hey guys, I'm learning DirectX and I've recently come across a problem that I would like some insight on. I have a cube class that creates a vertex buffer of vertices containing…
13 years, 6 months ago
You can view all resources from within the graphics debugger. It seems that textures are accessed by an ID number (i.e. obj:21) and I am not aware of a way to actually watch or…
13 years, 5 months ago
Latest Activity
See all in DiscussionsTYPELESS format, no ? Yeah, PIX can't do that either, unfortunately. Although you will have to change your code too, …
13 years, 5 months ago
You can view all resources from within the graphics debugger. It seems that textures are accessed by an ID number …
13 years, 5 months ago
Hey guys, I'm writing a shadow mapping app and I'd like to see the shadow map that was generated on …
13 years, 5 months ago