12 years, 9 months ago
Highlights
You don't need to change the vertex buffer, you can use one quad , to draw all your quads , the only thing you need is update the matrix transformation to update their position…
12 years, 9 months ago
12 years, 9 months ago
Hello, Im working making a 2D game from scracth using Directx 11 , Windows 8.1 , and Visual Studios 2012 I create a simple window and show some sprites, but i real…
12 years, 9 months ago
I'm following some tutorials of directx 11,and i was able to draw a quad, but my problem began when i was applying transforms , for some reason, my quad at position 0,0, start &…
12 years, 10 months ago
Since MS announced that they are not give more support to XNA , for me was an opportunity to start to learn DirectX , so i wanted to learn DX11, i was following this t…
13 years, 6 months ago
Latest Activity
See all in DiscussionsYou don't need to change the vertex buffer, you can use one quad , to draw all your quads , …
12 years, 9 months ago
After i read all your answer , it seems to me that the issue is because my "Game" is doing …
12 years, 9 months ago
So, you already know there is a busy loop. What's your question? how to avoid that ?
12 years, 9 months ago