Hello Let me start with a simple explanation of my collision system. Every object in my game is just a sprite with a defined vertexes. For example a triangle block is made of 3…
12 years ago
Hello Let me start with a simple explanation of my collision system. Every object in my game is just a sprite with a defined vertexes. For example a triangle block is made of 3…
12 years ago
Hi I want to learn a bit of how multiplayer works in gamedev. To do so I am making a simple platformer game with a coop feature. I don't really know where to start. I was thinki…
12 years ago
12 years, 9 months ago
Thank you for replies, especially Samith. But I have checked it and when I created other project, and then created an array of objects using new, the returned value was the same…
12 years, 9 months ago
13 years ago
Hi I have ran into a strange problem.. I have this piece of code: template <class T> void my_vect<T>::myAlloc(size_t dim) { try { dat=new T[dim]; } catch(bad_all…
12 years, 9 months ago
Hello Let me start with a simple explanation of my collision system. Every object in my game is just a …
12 years ago
Hi I want to learn a bit of how multiplayer works in gamedev. To do so I am making a …
12 years ago
Thank you for replies, especially Samith. But I have checked it and when I created other project, and then created …
12 years, 9 months ago
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