13 years, 4 months ago
Highlights
I never thought about the AI, thats a good point. It just seemed like it was testing the key press boolean only to store it and test it again, but yeah the AI has to know to mov…
13 years, 4 months ago
13 years, 5 months ago
So im making a pong clone and i have a silly problem. I have a Paddle class with HandleInput(), Update(), and Draw() functions. The HandleIput and Update functions look l…
13 years, 4 months ago
So i've been trying to make a game using a state machine/state pattern and im having trouble. So I have each state in its own class being managed by a state machine class (which…
13 years, 5 months ago
I've just finished making a pong clone written in C++ using SFML and would really appreciate some feedback and criticism on the game logic and/or coding style. One thing i reall…
13 years, 5 months ago
Latest Activity
See all in DiscussionsI never thought about the AI, thats a good point. It just seemed like it was testing the key press …
13 years, 4 months ago
So im making a pong clone and i have a silly problem. I have a Paddle class with HandleInput(), …
13 years, 4 months ago
Thanks Juliean. Might be a stupid question but what would an entity manager look like, and how do the states …
13 years, 5 months ago