13 years, 4 months ago
Highlights
Hi, The AABB is represented using the UL corner (the player pos) and the (width and height of the aabb)..I know this have to change so the aabb could be centred on the player in…
13 years, 4 months ago
13 years, 5 months ago
Hi everyone! I'm making a 2d tilemap game..and I have problems with aabb vs tilemap collision response..here's how I do it:void handle_player_world_collision(Player* player,Tile…
13 years, 4 months ago
Hi everyone! I'm making a 2d tilemap game..and I have problems with aabb vs tilemap collision response..here's how I do it: void handle_player_world_collision(Player* pla…
13 years, 4 months ago
Hi everybody.. I have a question:What's the best method to perform collision detection & response in a 2D platformer? There's AABB,Polygon intersection,ray casting (used in…
13 years, 5 months ago
Latest Activity
See all in DiscussionsHi, The AABB is represented using the UL corner (the player pos) and the (width and height of the aabb)..I …
13 years, 4 months ago
Hi everyone! I'm making a 2d tilemap game..and I have problems with aabb vs tilemap collision response..here's how I do …
13 years, 4 months ago
Hi everyone! I'm making a 2d tilemap game..and I have problems with aabb vs tilemap collision response..here's how I do …
13 years, 4 months ago