13 years, 3 months ago
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13 years, 3 months ago
HA! yes, nice, not this reversing of the rotation also makes sence! thank you so much! and also you're really a wizard Álvaro, your code works perfectly in every letter :…
13 years, 3 months ago
Hi there! i am currently programming a rubiks cube for the playstation portable for my studies. so far it all works well except the rotation-control of the whole cube, so i'll e…
13 years, 4 months ago
thank you so far! i ditched eulers and this is what i tried: sceGumLoadMatrix(&rotationMatrix); //load rotation matrix into "current"-register sceGumRotateX(analogMov…
13 years, 3 months ago
13 years, 4 months ago
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See all in DiscussionsHA! yes, nice, not this reversing of the rotation also makes sence! thank you so much! and also you're …
13 years, 3 months ago
thank you so far! i ditched eulers and this is what i tried: sceGumLoadMatrix(&rotationMatrix); //load rotation matrix into "current"-register …
13 years, 3 months ago
hehe, thanks :D okay, so here is the simple way i get (2) as code: rotationAngle.y += analogStickX; rotationAngle.x …
13 years, 4 months ago