13 years, 4 months ago
Highlights
13 years, 4 months ago
Hm.. I had call to Receiver function 10-50 times per frame in Game Render function and there aren't any lags. Thank you very much for help :)
13 years, 4 months ago
Server sends many packets to one client example 100 packets/one second when client can receive only 40 packets/one second because client is handling packets in render function w…
13 years, 4 months ago
To receive messages on a thread, you probably just want to have the thread receive the message and just add it into some sort of thread safe queue, so that the main thread can c…
13 years, 4 months ago
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Hm.. I had call to Receiver function 10-50 times per frame in Game Render function and there aren't any lags. …
13 years, 4 months ago
To receive messages on a thread, you probably just want to have the thread receive the message and just add …
13 years, 4 months ago
Server sends many packets to one client example 100 packets/one second when client can receive only 40 packets/one second because …
13 years, 4 months ago