11 years, 1 month ago
Highlights
here it show that you get more performance over the standard sqrt function. I have no idea is that is still true for 64bit
11 years, 1 month ago
The following code is a very fast method of computing sqrt but in 32bit application. double inline __declspec (naked) __fastcall sqrt_asm(double n) { _asm fld qword ptr [esp…
11 years, 1 month ago
11 years, 9 months ago
Hello, I convert a project that was in VS 2010 to VS2013, everything went smoothly, but the performance (for the release exe, with same exact code, and optimization settings) dr…
11 years, 9 months ago
something as simple as that if(textureColor.a < 0.5f) discard; take around 25% hit in frame rate (assuming all the objects on your scene use that)
12 years, 5 months ago
Latest Activity
See all in Discussionshere it show that you get more performance over the standard sqrt function. I have no idea is that is …
11 years, 1 month ago
The following code is a very fast method of computing sqrt but in 32bit application. double inline __declspec (naked) __fastcall …
11 years, 1 month ago
It turns out that I forgot to disable CF when I was creating the profile in CCC... Anyway, now …
11 years, 9 months ago