13 years, 2 months ago
Highlights
For the shmup I created, I implemented an Enemy Action framework. Each enemy had a list of these actions it executed in order. Each individual action was a simple, s…
13 years, 2 months ago
13 years, 3 months ago
I'm creating a simple shmup from scratch. This is how my base Enemy class looks like: class Enemy { public: Enemy(int ntype, double nx, double ny, double nvx, double nvy): type(…
13 years, 2 months ago
Hi! As the first step made a simple Pong game, both to get a bit of practice and to have a nice code foundation for future projects. I've used SDL2 and a tiny bit of sdl2_mixer,…
13 years, 3 months ago
13 years, 3 months ago
Latest Activity
See all in DiscussionsFor the shmup I created, I implemented an Enemy Action framework. Each enemy had a list of these actions it …
13 years, 2 months ago
I'm creating a simple shmup from scratch. This is how my base Enemy class looks like: class Enemy { public: …
13 years, 2 months ago
Oh, I see... I was convinced that the only way to check the special keys was was by using event.key.keysym.mod, I …
13 years, 3 months ago