So, I've recently updated the SharpDX libraries in my project (which I've barely worked on in the past years) from v2.6 to v4.2 It took a lot of code changes to get everything tโฆ
7ย years, 1ย month ago
So, I've recently updated the SharpDX libraries in my project (which I've barely worked on in the past years) from v2.6 to v4.2 It took a lot of code changes to get everything tโฆ
7ย years, 1ย month ago
9ย years, 1ย month ago
Yes, thanks, that did the trick. I probably had it wrong in my head because earlier iterations of my movement system, both physics and non-physics based required the Z componentโฆ
9ย years, 1ย month ago
Hey guys. I haven't been here for a long time. Reason being that I didn't really code in that time. Now I've returned to my project and ran into some problem. Last time I've worโฆ
9ย years, 1ย month ago
10ย years, 2ย months ago
So, as some of you might have noticed from previous posts I'm working on a space sim sort of game. In the past I've moved to use BulletSharp for physics (mainly for colliโฆ
10ย years, 5ย months ago
So, I've recently updated the SharpDX libraries in my project (which I've barely worked on in the past years) from โฆ
7ย years, 1ย month ago
Yes, thanks, that did the trick. I probably had it wrong in my head because earlier iterations of my movement โฆ
9ย years, 1ย month ago
Hey guys. I haven't been here for a long time. Reason being that I didn't really code in that time. โฆ
9ย years, 1ย month ago
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