10 years, 2 months ago
Highlights
10 years, 2 months ago
You could use a compute shader for it, you just need a UAV for that texture so you can read it and modify it.
10 years, 2 months ago
Hey Guys,For the last couple of weeks i had been working on a new technique for terrain shading, to be more precise how to blend a lot textures per patch. The idea was to f…
15 years, 10 months ago
You should have one more buffer than the number of frames that you queue, since one of the buffer is the one that it's been presented. So for a 3 buffer swap chain, you should q…
10 years, 2 months ago
10 years, 3 months ago
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See all in DiscussionsYou could use a compute shader for it, you just need a UAV for that texture so you can read …
10 years, 2 months ago
You should have one more buffer than the number of frames that you queue, since one of the buffer is …
10 years, 2 months ago
Last public reference are the one of Intel, telling what you say, and a short reference speaking about multi-GPU scenarios …
10 years, 3 months ago