20 years, 5 months ago
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Community contributions featured20 years, 5 months ago
Quote:nsized tile data 8 bits of repetitionThat I know, but you're right if there's only one very common value we want to compress (such as for emptiness) n-sized data…
20 years, 5 months ago
I've come far enough in my longest running game project ever to start worrying about how to design for multiplayer in advance. I know I want to add some "basic" TCP/IP LAN/Inter…
20 years, 9 months ago
I've programmed the early stages of a fairly typical tree-based UI for my game. That is, for every parent window there are child windows (that can be derived sub classes for but…
20 years, 11 months ago
Supposedly, if you have for example one goat (or car, whatever) behind three different hatches, and guess one hatch, and then is informed about that one of the tw…
21 years ago
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See all in DiscussionsQuote:nsized tile data 8 bits of repetitionThat I know, but you're right if there's only one very common value we …
20 years, 5 months ago
Or just make a number of rectangular "map regions" with a shared global coordinate system, then offset each coordinate to …
20 years, 5 months ago
Isn't it possible to keep two exactly the same sized bords in memory, then having two pointers called currentBoard and …
20 years, 6 months ago