17ย years, 6ย months ago
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Community contributions featuredThank you for your answer, and for the link!Is the switch from one VBO to another (via glBindBuffer) costly? like switching from one texture object to another.
17ย years, 6ย months ago
Hello, I have some questions about vertex buffers management. Let's say we have a scene composed of: - the world (walls, terrain, etc.), which is static data; - the objects (repโฆ
17ย years, 6ย months ago
Hello, My 3D scene is composed of a world and objects: - the world has static geometry data; - the objects have dynamic geometry data: 3D models with skeletal animation. I rendeโฆ
17ย years, 6ย months ago
18ย years, 1ย month ago
Hello, I got strange behaviours with GLSL on nvidia cards (I haven't tried on ATI cards since I have'nt any one). It causes crashes for no reason, for example: Iโฆ
21ย years, 1ย month ago
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See all in DiscussionsThank you for your answer, and for the link!Is the switch from one VBO to another (via glBindBuffer) costly? like โฆ
17ย years, 6ย months ago
Hello, I have some questions about vertex buffers management. Let's say we have a scene composed of: - the world โฆ
17ย years, 6ย months ago
Hello, My 3D scene is composed of a world and objects: - the world has static geometry data; - the โฆ
17ย years, 6ย months ago