13 years, 7 months ago
Highlights
Community contributions featuredThe OP's code looks correct to me, assuming that buffers[0] is a valid buffer object name created via glGenBuffers (if that's not the case then there's the problem). An outside…
13 years, 7 months ago
This draws a box. glBegin ( GL_LINE_STRIP ); glVertex2i ( x0, y0 ); &nbs…
13 years, 7 months ago
17 years ago
Greetings all, I am having some mental block, and I can't see what I am doing wrong with the way I am calculating the up vector. I calculate my up vector like so up.x = cos(roll…
17 years ago
Quote:Original post by smitty1276I haven't really examined the details of your formulation, but I wanted to note that you may not actually need the precise up vector. If you are…
17 years ago
Latest Activity
See all in DiscussionsThe OP's code looks correct to me, assuming that buffers[0] is a valid buffer object name created via glGenBuffers (if …
13 years, 7 months ago
This draws a box. glBegin ( GL_LINE_STRIP ); glVertex2i ( x0, y0 ); glVertex2i ( x
13 years, 7 months ago
Quote:Original post by smitty1276I haven't really examined the details of your formulation, but I wanted to note that you may …
17 years ago