13 years, 7 months ago
Highlights
Community contributions featuredThe OP's code looks correct to me, assuming that buffers[0] is a valid buffer object name created via glGenBuffers (if that's not the case then there's the problem). An outside…
13 years, 7 months ago
This draws a box. glBegin ( GL_LINE_STRIP ); glVertex2i ( x0, y0 ); &nbs…
13 years, 7 months ago
17 years, 1 month ago
Greetings all, I am having some mental block, and I can't see what I am doing wrong with the way I am calculating the up vector. I calculate my up vector like so up.x = cos(roll…
17 years, 1 month ago
Quote:Original post by smitty1276I haven't really examined the details of your formulation, but I wanted to note that you may not actually need the precise up vector. If you are…
17 years, 1 month ago
Latest Activity
See all in DiscussionsThe OP's code looks correct to me, assuming that buffers[0] is a valid buffer object name created via glGenBuffers (if …
13 years, 7 months ago
This draws a box. glBegin ( GL_LINE_STRIP ); glVertex2i ( x0, y0 ); glVertex2i ( x
13 years, 7 months ago
Quote:Original post by smitty1276I haven't really examined the details of your formulation, but I wanted to note that you may …
17 years, 1 month ago