20 years ago
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Community contributions featured20 years ago
20 years ago
Dithering and 3D projection + bilinear filtering + lighting usually gives pretty ugly results. If you still choose this option I assume, either your textures are rather noisy, w…
20 years ago
Now if you want speed :You'll find many docs and samples on the sites of Nvidia or ATI. (Seek subjects like texture transfers, procedural, etc...)With more recent gl techno…
20 years ago
Else you can take a look at the glut.h header file. It totally removes the windows.h dependency.glut.h only defines the few Windows specifics required, and saves noticeable…
20 years ago
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See all in DiscussionsDithering and 3D projection + bilinear filtering + lighting usually gives pretty ugly results. If you still choose this option …
20 years ago
Now if you want speed :You'll find many docs and samples on the sites of Nvidia or ATI. (Seek subjects …
20 years ago
Else you can take a look at the glut.h header file. It totally removes the windows.h dependency.glut.h only defines the …
20 years ago